
Also, the acid spins too fast after being shot, so it's basically a waste of - Thekingwys#4005 - A bit easy and automatic once you get used to - Thekingwys#4005 - As - Thekingwys#4005 - Still very easy to die with - Xaxadoooooo#0000 - A more complicated version of another map in - Xaxadoooooo#0000 - Quite easy, even with - Xaxadoooooo#0000 - Feels random, because the treadmills have no indicators. The tight space in the middle is - Antoni0#8587 - Interesting way of making a fight map, but one shaman is at a disadvantage due to the cheese positions. It is hard to follow the right - Antoni0#8587 - We have a lot of spirit maps with acid already. It's easy to get stuck in the bottom right - Zeus#6550 - With its high precision, players often fail to take the cheese. Players struggle to predict their - Zeus#6550 - Poorly executed. The tokens do not require an effort to use, so overall the gameplay is basic and - Zeus#6550 - Again, too - Zeus#6550 - As - Zeus#6550 - This looks like a copy of another player's map and it plays really - Zeus#6550 - The map is simply too precise. Due to its invisibility, it can mislead players and give them unfair advantages, since they don't know when exactly they can move.

Left as - Mavibalina10#0000 - Poor obstacle - Mavibalina10#0000 - The second water obstacle is luck-based, as some players don't get to jump again and - Xaxadoooooo#0000 - Interesting idea, but it's too precise for one - Xaxadoooooo#0000 - This mechanism has been used in a similar way - Zeus#6550 - The water doesn't seem necessary, it either creates an additional annoyance or makes the map too - Zeus#6550 - Difficulty is too - Zeus#6550 - The initial block is not needed.
